A ghost of a man (James) wanders through a murky 1994 San Francisco night. He recounts his experience waking up one morning with his body gone.
His old life disappears as well and he spends his days drifting from the piers, to Chinatown, onto the Haight District and back, hopeless and without purpose.
From Siberian winter woods, to rural Wisconsin, Indian hill stations, and Tokyan nightlife, James must find a way to rob each spirit of their body part in order to put his back together.
What led to the loss of these bodies? Who will hold James to account for seizing the little hope the others have left?
From the scope of the story, to the puzzle designs, characters, and dream-like sequences, OoB will build off what made the genre great back in the day and give a new generation an opportunity to experience a tale of their own.
Out of Body is being built by a brother in Seattle, a sister in Chicago, and a friend in the Netherlands. We're volunteer-based and are open to design, dev, or marketing collaborators.
OoB will publish for PC/Mac/Switch in 16:9 widescreen with voice acting plus original & licensed music. Drop your email below to follow release updates.